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Open to gameplay & systems roles

Nam Le

Gameplay & Systems Programmer

Games Design and Development graduate (First Class) with 6+ years of professional coding in test automation and CI/CD, now moving into the games industry.

Highlighted project

University project

Stereoscopic VR game

Unreal Engine 4 · PC VR (Oculus Rift) · 2018

Breakdown →
Writing code in test automation and CI/CD
6+ years
BSc Games Design and Development
First Class
Solo VR final project
Unreal Engine 4
Open to relocation
London

02About

Engineer first, gamer always

I have a First Class Honours degree in Games Design and Development and more than six years of professional experience writing code as a software developer in test, building automation suites and CI/CD pipelines. I'm passionate about games and systems programming, and I bring a strong foundation in engineering discipline: delivery pipelines, code quality and collaborative development.

I'm now pursuing a move into the games industry as a gameplay or systems programmer, and I'm learning C++ to get there.

Outside work I play a lot of JRPGs, MMOs, rhythm games and retro games. I'm an active Final Fantasy XIV and Destiny 2 player with a real interest in game systems design and player experience. I also run a self-hosted homelab of containerised services in Docker.

Skills

Languages
  • C#
  • Python
  • TypeScript
  • JavaScript
  • Java
  • Bash
  • SQL
  • C++ (learning)
Game development
  • Unreal Engine 4
  • VR development
  • Game systems design
  • Game engine architecture
Tools & pipelines
  • Git
  • GitHub Actions
  • CircleCI
  • Docker
  • AWS
  • Code review
Systems
  • Unix/Linux
  • Networking
  • Storage
  • Self-hosted services

03Résumé

Experience & education

Full CV (PDF)
  1. June 2022 — July 2026

    Software Developer in Test

    Lavanda

    • Owned and migrated CI/CD infrastructure from CircleCI to GitHub Actions, taking end-to-end ownership of the delivery pipeline.
    • Contributed directly to the production React / Next.js codebase, fixing frontend bugs beyond a single engineering discipline.
    • Drove framework evaluation and tooling adoption across the engineering team, applying systematic technical decision making to real production systems.
    • Worked with containerised environments in Docker, including Dockerfile authoring for consistent execution across CI and local environments.
  2. Sept 2021 — May 2022

    Test Engineer

    Vidsy

    • Extended and maintained delivery pipelines (CircleCI) and browser automation suites (TypeScript, WebdriverIO) in a fast-moving startup.
    • Improved API test data generation for GraphQL and RPC integrations, reducing false signal in integration results.
  3. Sept 2019 — Sept 2021

    Automation Test Engineer

    Companies House

    • Built automation suites across multiple government digital projects in Java (Selenium, Cucumber) with direct pipeline integration.
    • Ran systematic technical evaluations of multiple frameworks, building prototype implementations to inform the decision.

Education

2016 — 2018

BSc Games Design and Development

Manchester Metropolitan University

First Class Honours

Final project: a solo-developed stereoscopic VR game in Unreal Engine 4 for Oculus Rift and motion controllers, from concept through delivery.

Modules

  • Game Engine Architecture
  • Web Development
  • UX Design
  • Agile Project Management

04Contact

Let's talk

I'm looking for gameplay or systems programming roles and I'm open to relocating for the right opportunity. The quickest way to reach me is email.

Nam.NL@protonmail.com